Checkers

The board game also called Draughts. Play a friend on the same screen, or the computer.

How to control it: Click (or tap) a piece, then click where you want it to go.

How to play Checkers

Tips that actually help

  • Remember that captures are compulsory for your opponent too. Offering a piece is less a gift than an instruction: they must take it, so you can decide in advance where their piece will end up.
  • That makes the two-for-one the most reliable move in the game. Give up one piece so the forced recapture lands their piece where a second piece of yours can jump it, and often a third behind that. Count the whole sequence before you commit.
  • Under Italian rules the longest capture is compulsory, so when your opponent has a choice of jumps you can work out which one they are obliged to take. English rules let them take any capture, which makes them harder to steer.
  • Keep your back row intact as long as you can. Every piece you move out of it opens a door, and one enemy man reaching that row becomes a King that comes back at you in all four directions.
  • Push toward the centre rather than along the outside. A piece on the two outer columns can never be jumped, because the landing square would be off the board — but it has only one diagonal to move on, so it is safe and nearly useless. Use the edge to park a piece, not to advance.
  • Advance in pairs, one piece behind and beside another, so that anything taken is immediately recaptured. An opponent who can see that will usually not take at all.
  • Trade when you are ahead and avoid trading when you are behind. Swapping one for one at eight against six leaves you seven against five, a larger advantage than before.
  • In the endgame, drive a lone enemy piece toward an edge. A piece against the side has half the escape squares of one in open ground, and two Kings together can close that space a square at a time.

Playing Checkers comfortably

Nothing here needs to be dragged, and nothing needs to be done quickly. You tap a piece, the squares it may move to turn green, and you tap the one you want; change your mind and tap a different piece of your own, and the green squares move with it. There is no clock of any kind, on a move or on the game, so the board can sit untouched as long as you like. Tapping the other side's piece by mistake does not open a dialogue box you have to dismiss — a line of text under the board says whose turn it is and then clears itself. Nothing ever covers the board. There is no keyboard control of the pieces, though Escape closes the side panel.

On a computer each square is 68 pixels across and the board is 544 pixels, in dark brown and tan. Pieces fill about four fifths of a square, White as near-white with a silver edge and Black as dark grey, so both read clearly on either colour of square, and a King is marked with the letter K. On a phone or a narrow window the board scales down to fit rather than running off the edge, and the two player panels move above it. Those panels show whose turn it is and keep a tally of games won during this sitting. Naming the players is optional: leave the boxes empty and you are Player 1 and Player 2, or Player 1 and Machine.

If something is not working

I tap one of my pieces and no green squares appear

Another of your pieces can capture, and captures are compulsory, so that is the only piece allowed to move. Tap around your other pieces until one lights up. It is the rule being enforced for you, not a fault.

It made me take a jump I did not want

Captures are compulsory in both rule sets, and under Italian rules the longest available capture is compulsory as well, so if you had two jumps only the bigger one is offered. Choose English rules at the menu if you would rather pick your own captures.

My piece reached the far row but did not become a King

A piece is crowned only when its move ends on the far row. If it jumped through that row and carried on to land elsewhere, it stays an ordinary man. Watch for that when planning a long chain of captures.

The computer is not moving

It pauses about half a second before playing, and on Hard it thinks longer because it looks five moves ahead. The machine always plays Black, so under Italian rules it will not move until you have.

How do I change the level or the rules once I have started?

The Menu button under the board returns you to the opening screen, where you can change mode, rule set and difficulty. New Game restarts with the settings you already chose.

Where Checkers came from

Draughts is older than chess as we now play it. Boards for a game called Alquerque, played on a grid of lines rather than squares, turn up in archaeological digs going back many centuries, and around the twelfth century somebody in the south of France put the pieces and the capture rule of Alquerque onto the sixty-four squares of a chessboard. The French called the result Jeu de Dames. The larger board allowed twelve pieces a side and far more room to plan, and it is essentially the game on the screen above.

It is also the game that first fell to a computer. Chinook, written from 1989 by a team at the University of Alberta led by Jonathan Schaeffer, played Marion Tinsley, world champion from 1955 to 1962 and again from 1975 to 1991. Tinsley beat the machine in 1992. In the 1994 rematch the two drew six games before Tinsley withdrew, gravely ill with pancreatic cancer, and Chinook took the title. The project ran until 2007, when Schaeffer's team announced that draughts had been solved outright: with perfect play on both sides, the game is a draw. That takes nothing away from the board, since two people who are not perfect still have everything to play for. For the same kind of thinking, try Four in a Row or the rest of our board games.

Common questions

Can I play against the computer?

Yes. Choose “vs Machine” and pick Easy, Medium or Hard. You can also choose “Two Players” to play a friend on the same screen.

Do I have to drag pieces?

No dragging. Tap or click a piece to select it, then tap or click the square you want to move it to.

What is the difference between Italian and English rules?

Three things. Under Italian rules White moves first, an ordinary piece may not capture a King, and when several captures are available the longest one is compulsory. Under English rules Black moves first, any piece may capture a King, and you may take whichever capture you prefer. Italian is the setting the game opens with.

Do I have to take a jump if I see one?

Yes, in both rule sets. If any of your pieces can capture, the game will only let you make a capturing move. This is why tapping a piece sometimes shows no green squares at all.

Which colour do I play against the computer?

You play White and the machine plays Black. Easy looks one move ahead, Medium three and Hard five, which is why Easy will happily take a piece that costs it two, and Hard usually will not.

Is the score kept between visits?

No. The tally beside each name counts wins in the current sitting only. It resets when you return to the menu, start a new match from the opening screen, or close the tab.

About this version

This is a self-hosted, open-source version of Checkers (source), used under its MIT licence and hosted here so it loads fast and shows no third-party adverts inside the game. Browse all of our free games.